PM3.02 - Diddy Kong - Action - 0xc9

Entry Script (Common)

  1. ChangeSubactionRestartFrame(JumpF)
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. Armor { armor_type: None, tolerance: 0.0 }
  4. CallEveryFrame { thread_id: 9, script: 0x1d0ec }

Exit Script (Common)